Appearance
Waypoints
Waypoints make a model move between a set of positions automatically.
Setting up waypoints
- Hold the wand and switch to Waypoint mode (left-click air to open Wand Settings).
- Right-click the model to select it.
- Right-click blocks to place waypoints. The model will visit them in order.
- Right-click an existing waypoint marker to remove it.
The model needs at least 2 waypoints to start moving.
Gravity
- Gravity on, the model walks on the ground using pathfinding.
- Gravity off, the model flies directly between waypoints in a straight line.
Gravity is enabled automatically when the first waypoint is placed.
Waypoints tab settings
Walk speed / Rotation speed
Control how fast the model moves and turns toward its next waypoint.
Loop vs Ping-Pong
| Mode | Behaviour |
|---|---|
| Loop | 1 → 2 → 3 → 4 → 1 → 2 ... |
| Ping-Pong | 1 → 2 → 3 → 4 → 3 → 2 → 1 → 2 ... |
Movement trigger
Lets you pause or gate movement based on player interaction or proximity.
| Setting | Behaviour |
|---|---|
| No stopping | Model always moves |
| Stop moving on: Interaction | Model pauses for the given number of ticks after a player right-clicks it |
| Stop moving on: Proximity | Model pauses while a player is within the proximity distance |
| Only move on: Interaction | Model only moves for the given number of ticks after a player right-clicks it, then stops |
| Only move on: Proximity | Model only moves while a player is within the proximity distance |
When Interaction is selected, enter the number of ticks the trigger lasts.