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Waypoints

Waypoints make a model move between a set of positions automatically.

Setting up waypoints

  1. Hold the wand and switch to Waypoint mode (left-click air to open Wand Settings).
  2. Right-click the model to select it.
  3. Right-click blocks to place waypoints. The model will visit them in order.
  4. Right-click an existing waypoint marker to remove it.

The model needs at least 2 waypoints to start moving.

Gravity

  • Gravity on, the model walks on the ground using pathfinding.
  • Gravity off, the model flies directly between waypoints in a straight line.

Gravity is enabled automatically when the first waypoint is placed.

Waypoints tab settings

Walk speed / Rotation speed

Control how fast the model moves and turns toward its next waypoint.

Loop vs Ping-Pong

ModeBehaviour
Loop1 → 2 → 3 → 4 → 1 → 2 ...
Ping-Pong1 → 2 → 3 → 4 → 3 → 2 → 1 → 2 ...

Movement trigger

Lets you pause or gate movement based on player interaction or proximity.

SettingBehaviour
No stoppingModel always moves
Stop moving on: InteractionModel pauses for the given number of ticks after a player right-clicks it
Stop moving on: ProximityModel pauses while a player is within the proximity distance
Only move on: InteractionModel only moves for the given number of ticks after a player right-clicks it, then stops
Only move on: ProximityModel only moves while a player is within the proximity distance

When Interaction is selected, enter the number of ticks the trigger lasts.