Appearance
Model Files
Where to put your files
Models live in the server's (or singleplayer world's) config folder:
config/animationmodels/Each model gets its own subfolder. The folder name becomes the model's ID.
File structure
| File | Description |
|---|---|
model.json | GeckoLib geometry file |
animation.json | GeckoLib animation file |
texture.png | Main texture |
armor.png, burnt.png, ... | Additional textures (switchable in-game) |
glowmask.png | Emissive/glow layer texture |
roar.ogg, *.ogg | Sound files |
standard.json | Saved default settings for this model |
Folders
Models can be organized into subfolders. The folder structure is reflected in the model picker in-game.
config/animationmodels/
├── dragon/
│ ├── model.json
│ ├── animation.json
│ ├── texture.png
│ ├── burnt.png
│ ├── glowmask.png
│ ├── roar.ogg
│ └── standard.json
└── npcs/
├── blacksmith/
│ ├── model.json
│ ├── animation.json
│ ├── texture.png
│ ├── armor.png
│ └── hammer.ogg
└── guard/
├── model.json
├── animation.json
└── texture.pngIn the edit screen, you can navigate into folders just like a file browser.
Multiple textures
Any .png files in a model folder beyond texture.png are treated as additional textures. You can switch between them in the Model tab of the edit screen.
Glow mask
If a file named glowmask.png is present, it is rendered as an emissive layer on top of the model, useful for glowing eyes, lights, etc.
Reloading
The mod scans the folder automatically when you open the wand edit screen. No restart required after adding new files.